experience designer
& creative explorer

I am driven by crafting meaningful interactive stories rooted in universal human emotion. I thrive in passionate team environments where trust fosters pride, ambition promotes innovation, and transparency enables effectiveness. I dive deep into creative waters.

My personal philosophy β€œIs it awesome?” allows me to successfully cultivate pride and collaboration across multidisciplinary teams. I am confident across all levels of an organization from entry-level to CEO and everywhere in-between.

a scuba diver descending into deep water

you might call me a creative specialist. my accomplishments in game and game-adjacent industries allow me to dive into the micro and the macro of product development.

a scuba diver in the middle of a school of fish

GAME DESIGN

5 years in small and indie game studios means diving deep into every stage of production from pitch to post-release support. Marrying mechanics with narrative, as well as UI/UX innovations, are my jam.

My studio time saw the release of 8 commercial game products for casual audiences within the adventure genre. (Ask me about my insane production experiences!)

a scuba diver leading a school of fish

CREATIVE DIRECTION

Every project needs more than a visionβ€”it needs a visionary. 15 years in game and elearning means a history of bringing skilled people together, playing to strengths, and leading everyone to the finish line. Making prototypes and visual mocks fill me with joy.

Speaking the different languages of artists, designers, programmers, producers, managers, executives, and stakeholders means I’m comfortable in front of just about anyone.

a scuba diver swimming alongside a large shark

WRITING & STORYTELLING

5 years of freelancing offered me opportunities to narratively design and author serialized fiction. In my spare time, I write novels and short stories (and even submit them sometimes!) to capture the darkness of the human experience with a fantasy lean.

As a proud word nerd, creating plot beats and doing terrible things to my emotionally fractured characters is a past-time.

i’ve worked with
some pretty great people.

β€œhey eric,
what inspires you?”

COMING-OF-AGE STORIES

Teen and young adult characters struggling with identity and purpose. [From left to right: Alice in Borderland, Final Fantasy VIII, Brothers: Tale of Two Sons, Magic’s Pawn]

ART DECO DESIGN

Clean geometric lines with a sense of refinement, sophistication, and an evocative colour palette. [From left to right: Palmer House Chicago, Rockefeller New York, Bioshock]

THEMES OF PERSONAL DARKNESS

Exploration of the uncomfortable, dark, human emotions that we hide from one another. [From left to right: And Then There Were None, Silent Hill 2]

a scuba diver falling out of the deep ocean into the sky beneath

want to create something, together?